You might want to install a 64bit Java version. Your Java architecture is not matching your system architecture. Java is version 1.8.0_275, using 32-bit architecture, from Azul Systems, Inc. Library/Java/JavaVirtualMachines/zulu-8.jdk/Contents/Home/jre/bin/java Applications/MultiMC.app/Contents/MacOS/instances/1.16.4-Optifine/.minecraft It should be easy to re-create on any M1 system though, as far as I know. So developing for them is damn near impossible.įair enough. But Macs are notorious for doing graphics wrong, and not many people in the community have them. However, IF you can find someone who can reproduce then we could try to remediate it on our end. But that doesn't mean it's caused by Forge. Which could mean that whatever background task you were talking about is more likely to complete first and trigger the issue. It may appear to be Forge's issue because we do more work before loading Minecraft, thus causing it to delay touching the GL context. If you used -Dfml.earlyprogresswindow=false then all of our graphics related changes to startup will be turned off. So if you have a second monitor, or a second monitor port even if unused, you could try disabling that. To clarify, this is indeed something that appears to be a issue on Apple's end.įirst few google results say it has to do with some of the dual monitor systems. Just a complete guess, I don't know how Forge uses GLFW internally. In the instances I have been able to launch it, it has generally been on a new launch of MultiMC, which makes me wonder if this has something to do with GLFW initializing before forge if it runs as a separate background process, it becomes a race to see which one inits first, and if you keep trying to launch the same instance, the code for GLFW is cached or something. I have no good explanation for this, and it's extremely inconsistent, but for some reason, sometimes it just decides it will launch fine, and in these cases the game will be perfectly playable. I have also observed that the instance will very rarely launch successfully. This does not happen in Vanilla, and I have also observed it in many forge 1.15.2 versions. $GlException: GLFW error 65544: Cocoa: Failed to find service port for display : GLFW error collected during initialization: GLFW error during init: 6123248856
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